A downloadable game

This game is a pre-alpha experiment in modernizeing  old shooters like the Megaman Legends series, Classic Doom, and Armored Core  where gameplay relied more on positioning and strafing than accuracy and reaction time.

Controls:

Xbox Pc Controller:

Left Analog: Move Back and forward/Strafe left and right

Right Analog: Rotate camera, Switch Auto target

Left Trigger:Run

Right Trigger:Shoot Main Gun

Right Shoulder: Shoot Sub Weapon

Y: Auto Target Enemy;

A: Jump

Select:Open Pause:

Start: Open Inventory

In menu

Left Analog: switch Selected Button

B: Confirm

X:Cancel


PC Controls:

W/S/A/D:Move Back and forward/Strafe left and right

Q/E:Rotate Right/Left

Shift:Run;

Esc: Open Menu

Tab: Open Inventory

Middle mouse Click: Auto Target

Scroll Wheel: change Target


Extra Mouse Controls:

the base mouse controls are a bit unusual; By Default far your mouse is from the center is how fats you look left or right, up or down. 

In options menu you can turn on the delta X and delta Y Movement to make turning and looking up and down based  on mouse movement. This setup was chosen because the feel of the game is meant to be a bit more tanky then most games, we'd love to hear feedback on this

Lead Programmer:Ryan Butler

Level Design: Hino Pringnitz , Ryan Butler

Sound Design:Ryan Butler

Title and Splash Screens: Danny Carvalho


Future Updates will try to Include

1.Utility Actions(Instant Dash, Shields ect)

2.Better Art

3.More intelligent AI

4.Better Save mechanics

5.Bug fixing


 Assets Packs We used:

The Simple Ui asset from Unruly Games

Modular Sci-Fi Heroes PBR From Dungeon Mason

POLYGON - Sci-Fi City Pack from Synty Studios


Thanks to

 Alexander Ameye from https://alexanderameye.github.io/outlineshader

and Steven Sell from https://www.vertexfragment.com/

for their tutorials on Renderer Features and Sobel Filters

Download

Download
Build 5.zip 150 MB
Download
Pre Alpha Build 4.zip 155 MB

Development log

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