Android Myth(Pre-Alpha)
A downloadable game
This game is a pre-alpha experiment in modernizeing old shooters like the Megaman Legends series, Classic Doom, and Armored Core where gameplay relied more on positioning and strafing than accuracy and reaction time.
Controls:
Xbox Pc Controller:
Left Analog: Move Back and forward/Strafe left and right
Right Analog: Rotate camera, Switch Auto target
Left Trigger:Run
Right Trigger:Shoot Main Gun
Right Shoulder: Shoot Sub Weapon
Y: Auto Target Enemy;
A: Jump
Select:Open Pause:
Start: Open Inventory
In menu
Left Analog: switch Selected Button
B: Confirm
X:Cancel
PC Controls:
W/S/A/D:Move Back and forward/Strafe left and right
Q/E:Rotate Right/Left
Shift:Run;
Esc: Open Menu
Tab: Open Inventory
Middle mouse Click: Auto Target
Scroll Wheel: change Target
Extra Mouse Controls:
the base mouse controls are a bit unusual; By Default far your mouse is from the center is how fats you look left or right, up or down.
In options menu you can turn on the delta X and delta Y Movement to make turning and looking up and down based on mouse movement. This setup was chosen because the feel of the game is meant to be a bit more tanky then most games, we'd love to hear feedback on this
Lead Programmer:Ryan Butler
Level Design: Hino Pringnitz , Ryan Butler
Sound Design:Ryan Butler
Title and Splash Screens: Danny Carvalho
Future Updates will try to Include
1.Utility Actions(Instant Dash, Shields ect)
2.Better Art
3.More intelligent AI
4.Better Save mechanics
5.Bug fixing
Assets Packs We used:
The Simple Ui asset from Unruly Games
Modular Sci-Fi Heroes PBR From Dungeon Mason
POLYGON - Sci-Fi City Pack from Synty Studios
Thanks to
Alexander Ameye from https://alexanderameye.github.io/outlineshader
and Steven Sell from https://www.vertexfragment.com/
for their tutorials on Renderer Features and Sobel Filters
Status | In development |
Rating | Rated 4.0 out of 5 stars (2 total ratings) |
Author | DeconstructedMind |
Genre | Action, Shooter |
Made with | Unity |
Tags | 3D, Action-Adventure, Bullet Hell, Experimental, Fast-Paced, Low-poly, Third-Person Shooter, Unity |
Average session | A few minutes |
Inputs | Keyboard, Mouse, Xbox controller |
Development log
- Build 5Oct 19, 2020
- Build 4(cel shading added)Jul 27, 2020
- Build 3Jun 02, 2020
- Build 2May 23, 2020
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